Graded quiz >>> Adding more cameras for photogrammetry >>> Introduction to XR: VR, AR, and MR Foundations
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a way of rendering physically based shaders based on the spectral response characteristics of the human fovea
Using eye tracking to render where the user is looking at a higher resolution than the rest of the screen
Rendering the center of the screen at a higher resolution than around the edges
A technique for rendering far away 3D objects into static images so they don’t have to be drawn each frame
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Logitech Rumblepad
Mobile VR controller
Traditional computer mouse
Smartphone