We define VR as the experience “in which the user is effectively immersed in a responsive virtual world. This implies user dynamic control of viewpoint.” Who gave this definition in which year?
VR HMDs and VR History >>> We define VR as the experience “in which the user is effectively immersed in a responsive virtual world. This implies user dynamic control of viewpoint.” Who gave this definition in which year >>> Introduction to Virtual Reality
1.
Question 1
We define VR as the experience “in which the user is effectively immersed in a responsive virtual world. This implies user dynamic control of viewpoint.” Who gave this definition in which year?
1 point
Jaron Lanier, 1989
Fred Brooks, 1999
Luckey Palmer, 2012
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4.
Question 4
Generally speaking, what is the difference between the CAVE and the HMD?
1 point
The CAVE is a multiple user device while the HMD is for one single user.
The HMD provides 3D stereovision, the CAVE doesn’t.
The CAVE takes a large space and is normally setup in research labs. The HMD is more portable.
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5.
Question 5
Generally speaking, which of the statement is true about mobile VR?
1 point
Mobile VR has lower resolution
Mobile VR has no rotation tracking
Mobile VR is less equipped at supporting 3D interaction
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6.
Question 6
Which of the following is NOT always part of items to consider when purchasing VR headsets?
1 point
Resolution
Tracking
GPU (graphics processing unit)
Comfort
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2.
Question 2
Which of the following feature is NOT part of the difference between immersive VR and other media?
1 point
User dynamic control of viewpoint via head-tracking
3D stereo vision
Surrounding
Resolution
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7.
Question 7
Who built the first digital VR system, and in which year?
1 point
Ivan Sutherland, 1968
Jaron Lanier, 1989
Fred Brooks, 1999
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9.
Question 9
We often use VR controllers to: (Select all that apply)
1 point
Interact with objects
Gesture in a social communication
Navigate the environment
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Question 11
What’s the difference between the refreshrate of a VR device and the framerate of the experience it delivers?
1 point
They are the same
Refreshrate could be a lot higher than the framerate you end up having in your application.
Refreshrate could be a lot lower than the framerate you end up having in your application.
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13.
Question 13
Which of the following technical features are true when comparing the CAVE and the HMD? (Select all that apply)
1 point
In the CAVE you can have lower framerate.
The CAVE has a bigger field-of-view
The HMD provides a better surrounding experience than the CAVE
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10.
Question 10
If you would like to develop a VR game aiming for the mass market, which device should you choose?
1 point
High-end HMDs
Mobile VR
The CAVE
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14.
Question 14
The CAVE was invented by:
1 point
Carolina Cruz-Neira, 1992
Jaron Lanier, 1989
David Swapp, 2004
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15.
Question 15
How could we track position of the head without external camera/sensors?
1 point
We cannot do that.
Use inside-out tracking
Use inertial tracking
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8.
Question 8
Not all VR devices come with position tracking – some has rotation tracking only. Why is position tracking beneficial? (Select all that apply)
1 point
It allows you to rotate your head and look around in VR.
It allows you to move your body in a naturalistic way to observe an object up close, or look at table from underneath.
It allows you to explore the environment with your body naturally, for instance you can walk around the environment and see things from different angles.
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12.
Question 12
Which of the followings statement is true about the weight and comfort of VR HMDs?
1 point
The lighter the more comfortable.
Mobile VR is always lighter than high-end HMDs
High-end HMDs can be lighter than mobile VR
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3.
Question 3
What does VR (for instance, in an Oculus HMD) add to the experience in comparison to a 3D cinema experience? (Select all that apply)
1 point
3D stereovision
In a 3D cinema, everybody sees the same thing on display. In HMD VR, the images are updated in real time according to the user’s viewpoint.
HMD VR provides a surrounding experience where there is no escape.