13. Deci’s (1971) classic study illustrates the undermining effect which refers to:
13. Deci’s (1971) classic study illustrates the undermining effect which refers to:
1 point
The finding that punishing people for engaging in an enjoyable activity only makes them want to do it even more.
The phenomenon where participants who are left alone to do whatever they would like show less motivation for learning activities than do participants who know that the experimenter is watching them.
The finding that the impact of external rewards on motivation decreases over time as participants become accustomed to receiving the reward.
=======================================
19. According to SDT’s Cognitive Evaluation Theory, which of the following video games would be the most intrinsically motivating?
1 point
A guitar playing game where you can select from various songs you wish to play at each level. The songs get increasingly difficult as you move up the levels and you have the option to team up with other players either online or in-person to form a band.
A guitar playing game where you must successfully play your way through a predetermined set of songs. You are provided with clear feedback when you miss a note as well as when you have an uninterrupted streak of correctly played notes. The game is single-player only.
An open-world game in which you can do whatever you want and interact with whomever you want, but there is no clear form of feedback or way to know whether you are succeeding at the game.
All of the above would be equally intrinsically motivating.